Game on the EK-TM4C123GXL and a 64x16 LED matrix where you have to throw a pixel
This is a simple game where you have to throw a pixel. The game is drawn to a 64x16 monochrome LED matrix. The ARM Cortex-M4F based microcontroller of the EK-TM4C123GXL development board simulates a two-dimensional grid-based world. There are destructible (hollow) and indestructible (filled) blocks that serve as obstacles. The goal is to hit and destroy all spheres/circles by correctly aiming and adjusting the throwing power.[Read More]
Compiler for a self-invented hardware description language
A simulator for digital circuits
Chicken Run 2
Flap your little wings to avoid the hay bales!
A HTML5 Jump ‘n’ Run game[Read More]
Emulates an AT89C5131A microcontroller
This is an emulator, written in C++, that executes .hex files. It emulates Atmels AT89C5131A microcontroller, including peripherals. At the moment, it emulates most instructions but the only supported peripherals are the GPIO ports.